Hyper Survive

Hyper Survive

Imagine you woke up to the apocalypse. The virus has infected the world and it's been one year since the zombie apocalypse began. Get ready for the terror, horror, survival, and fighting against zombies. Build your camp and survive the waves of zombies. Prepare yourself for a survival arcade game!
Build your strategy and write your own story. Gather whatever you'll need to survive during this devastating period. No matter who you are, where you come from, and what you used to be before.

Learn How to Play Hyper Survive

Hold and drag the mouse to control the character.

Why Play This Game

Stand next to resources (such as trees and cars) to collect them. Deposit the resources into areas to construct buildings. To build, simply stand within the area. You can kill zombies attacking your area first with an axe by standing next to them and then with various weapons. Complete the level by finishing all the constructions, collecting resources, and filling your car with fuel to move on to the next area. Don't forget to follow missions which are indicated by red mark

Who is behind the design of this game?

The main developer credited for this game is Boombit S.A..

What game development technology does this game utilize?

The game relies on the WebGL library or development tool.

In which game category does this fit?

The genre defining this game is Battle.

What labels are linked to this game?

The topics that this game focuses on include blade, clicker, defence, dungeon, zombie.

Which gender group is this game most appropriate for?

Male players would enjoy this game the most.

Does the game include any scenes with blood?

Yes, blood is depicted in Hyper Survive gameplay.

Who is the target age group for this game?

The primary audience for this game by age is Young Adults.

Does the gameplay include any cruelty-related themes?

Yes, cruelty is present in the gameplay of Hyper Survive.

Does the game cater to a child audience?

No, Hyper Survive is not family-friendly for younger players.
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